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	<title>OTF Nation &#187; SWATJester</title>
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	<link>http://otfnation.com</link>
	<description>Where men are men, and Neko in a dress.</description>
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		<title>Update on Forum Errors</title>
		<link>http://otfnation.com/2009/10/update-on-forum-errors/</link>
		<comments>http://otfnation.com/2009/10/update-on-forum-errors/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 15:54:00 +0000</pubDate>
		<dc:creator>SWATJester</dc:creator>
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		<guid isPermaLink="false">http://otfnation.com/2009/10/update-on-forum-errors/</guid>
		<description><![CDATA[Yes, I know that the forums are down. There is a support request in with our webhost to figure out why the database shit on itself. We are working on it. Literally, we cannot even log into the admin control panel to do anything. Also, we are aware that some people are getting a virus [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, I know that the forums are down. There is a support request in with our webhost to figure out why the database shit on itself. We are working on it. Literally, we cannot even log into the admin control panel to do anything.</p>
<p>Also, we are aware that some people are getting a virus warning on the main site. This is also being worked on. Send any email questions to my username (SWATJester) via gmail.com. Thanks.</p>
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		<title>Capcom to Offer Game Theme Debit Cards</title>
		<link>http://otfnation.com/2009/02/capcom-to-offer-game-theme-debit-cards/</link>
		<comments>http://otfnation.com/2009/02/capcom-to-offer-game-theme-debit-cards/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 08:05:35 +0000</pubDate>
		<dc:creator>SWATJester</dc:creator>
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		<guid isPermaLink="false">http://otfnation.com/2009/02/capcom-to-offer-game-theme-debit-cards/</guid>
		<description><![CDATA[According to several gaming news sites, publisher Capcom will be releasing a new series of game-themed &#8220;Unity&#8221; debit cards. The co-branded Visa debit card is the first of its kind in North America. The cards will feature art from Street Fighter IV, Resident Evil 5 and Bionic Commando. The pre-paid cards will also let gamers [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-178" style="margin-left: 5px; margin-right: 5px;" title="capcom-visa" src="http://otfnation.com/wp-content/uploads/2009/02/capcom-visa.jpg" alt="capcom-visa" width="183" height="117" /><br />
According to several gaming news sites, publisher Capcom will be releasing a new series of game-themed &#8220;Unity&#8221; debit cards.</p>
<blockquote><p>The co-branded Visa debit card is the first of its kind in North America. The cards will feature art from Street Fighter IV, Resident Evil 5 and Bionic Commando.</p>
<p>The pre-paid cards will also let gamers earn points on Capcom-Unity.com, cash back from online or retail purchases and earn &#8220;accelerated rewards&#8221; through the online Capcom rewards mall&#8230;</p>
<p>Unity card holders will also be able to &#8220;jump the line&#8221; at Capcom events or gatherings, gain access to Beta tests and other things like &#8220;being written into a Capcom game or comic book or possibly even being an extra in a Capcom movie.</p></blockquote>
<p>The cards actually look pretty damn cool. Except, it&#8217;s not so cool when you have a $5 monthly fee and a set-up charge.</p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=99641232-bb8b-4e40-b406-0d1d8a7131c8" alt="" /></div>
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		<title>Interview: Earthrise</title>
		<link>http://otfnation.com/2009/02/interview-earthrise/</link>
		<comments>http://otfnation.com/2009/02/interview-earthrise/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 20:50:38 +0000</pubDate>
		<dc:creator>SWATJester</dc:creator>
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		<guid isPermaLink="false">http://otfnation.com/?p=116</guid>
		<description><![CDATA[I did an interview recently with the Lead Game Designer of Earthrise, the upcoming MMORPG from Masthead Studios. It was done over at Stratics.com but I&#8217;m crossposting it here for you guys as well. We scored an exclusive interview with Apostol Apostolov, the Lead Game Designer for the upcoming sci-fi MMO Earthrise, which is getting [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-117" style="margin: 5px;" title="009-06-06-2008_big" src="http://otfnation.com/wp-content/uploads/2009/02/009-06-06-2008_big-300x225.jpg" alt="009-06-06-2008_big" width="300" height="225" />I did an interview recently with the Lead Game Designer of Earthrise, the upcoming MMORPG from Masthead Studios. It was done over at Stratics.com but I&#8217;m crossposting it here for you guys as well.</p>
<blockquote>
<div class="readtext">
<p>We scored an exclusive interview with Apostol Apostolov, the Lead Game Designer for the upcoming sci-fi MMO Earthrise, which is getting ready to enter its first beta phase. We learned a little more about the economy, insurance and looting of items in PvP, how players will be able to control the market, and the unprecedented level of power that crafters will receive. So here&#8217;s the beef:</p>
<p>&#8211;</p>
<p><strong>SC: So, can you please summarize what Earthrise is all about in a few sentences for me?</strong></p>
<p>AA: Earthrise is a post-apocalyptic, science-fiction MMORPG set in the future of mankind, where a world-shattering war has brought about the end of our civilization and widespread mutation among the flora and fauna. A project to preserve humanity has allowed our race to survive and flourish once again in the futuristic city of Sal Vitas. Reaching new technological heights and turning humanity immortal through access to cloning facilities, a power-hungry corporation-gone-government Continoma plays God by choosing who is reborn and who is forever lost.</p>
<p>After a failed coup de grace, a rogue organization called Noir is formed to lead the opposition in armed conflict to bring freedom to the Sal Vitas’ citizens. As players enter the game, they will find themselves not only caught in the tense political situation among the two factions, but also the rising entrepreneurship that allow players to shape the world through the most powerful weapon of all – market influence. Earthrise is a post-apocalyptic game of political intrigue, military action, economic rivalry and global guild-based warfare for the resources that the island holds – a skill-based, level-less game where players are free to shape their fate and every action has consequences.</p>
<p><strong>SC: The features that caught my eye the most were the lack of a level cap and the skill-based advancement system. How did the idea for a skill-based advancement system come about?</strong></p>
<p>AA: The concept of skill-based character development with no artificial limitations was one of the design foundations that Earthrise has been built upon from the very beginning. We wanted to craft a game where players did not feel constrained and were able to experiment and customize their character as they choose the exact style of play that suits them. As science-fiction games concentrate on realism rather than heroic tales of power, we knew Earthrise had to provide players with a system flexible enough to handle the variety that the game promises, and the skill-based system was the only type of mechanic that could deliver what it promised.</p>
<p><strong>SC: Did you take any inspiration from games like EVE Online, Dragonrealms, or any other MMORPGs that also utilize skill-based advancement systems?</strong></p>
<p>AA: Probably the strongest design inspiration when designing the skill-based advancement system has been drawn from the grand-daddy of MMO games – Ultima Online. We believe that game deserves a lot more praise and attention than it has received recently. At the same time, Earthrise is different as it allows players to learn all skills rather than juggle between them – availability of skills is tied to the equipment that players choose to wear. Also, we bring customization to a new level with Tactics – enhancements integrated deep into a special attack that allow players to fine-tune their properties to enhance their play style.</p>
<p><strong>SC: And the lack of a level cap, that hasn&#8217;t been done too often before in MMORPGs. Obviously it creates unique balance issues between power-gamers and casual players. What made you decide to go without a level cap, and what kind of challenges has it created for the development team?<br />
</strong></p>
<p>AA: While a level system and a level cap allows designers to create balanced and digestible system for many players to enjoy, we wanted to provide players with a system that valued customization and flexibility above the accumulation of raw power and gear. But as we added more and more interesting abilities and variety of skills, it became obvious that the biggest challenge will be balance! With hundreds of abilities spread over dozens of skills, we’re constantly finding new and inventive ways to create interesting character builds… some of them probably too “interesting”, so a lot of time and effort goes into tweaking the gameplay system to allow a fair and fun game for all players of all player styles and player skill levels.</p>
<p><strong>SC: I understand there&#8217;s something of an offline component to Earthrise too. Is it going to provide real benefits to players? Other than cash, what kind of perks will there be?</strong></p>
<p>AA: Players will not only receive a monetary income from their choice of an offline profession, but also have a chance to receive a small reward that ties in with the economy of the game world. We will have more information about this in the future.</p>
<p><strong>SC: Speaking of monetary income, tell me a bit about the economy for Earthrise.</strong></p>
<p>AA: The economy of Earthrise is completely player-run open market, with a heavy emphasis on the importance of inventive designers and dedicated manufacturers to populate the market with the most powerful and useful items. Unlike other games, Earthrise takes away most of the item customization from the end user and puts it in the hands of the crafter, who can use Technologies and Designs to create unique items for every possible situation. This gives crafters an unparallel influence in the game world and a viable profession that could bring immense riches to those who handle their craft right. It also brings interesting problems to the whole server population – if an item is not yet designed and manufactured, it would not exist. So there’re hundreds if not thousands of niches that crafters can fill in as they care for the needs of their customers.</p>
<p><strong>SC: As I&#8217;m sure you&#8217;re aware, economies in MMORPGs can differ drastically. Compare, for instance, Warhammer&#8217;s relative lack of focus on in-game currency, compared to EVE, where in-game currency has a fairly significant role. Where will Earthrise fit on the scale?</strong></p>
<p>AA: We are definitely siding with EVE on the importance of in-game economy. Like in real life, money in Earthrise will have an incredibly powerful role. While offline professions make it reasonably easy to acquire enough money to buy a standard suit of armor and a weapon of choice, when it comes to buying customized, uniquely designed gear that works best for your gameplay style and role in your guild, it quickly becomes an expensive investment. Add to this the fact that all items wear with time and that one crucial mistake not to insure your inventory could lead to a disastrous full loot in favor of your opponents, and item investment becomes a constant flow rather than a one-time investment until the next tier of power. This makes personal budget management an important part of your adventurous life, as you always have to plan a couple moves ahead.</p>
<p><strong>SC: Will the game come from a first or third person perspective?</strong></p>
<p>AA: The game will provide a third person perspective, allowing players to experience the presence of their character within the vibrant environment of the game world rather than experience in a limited fashion through their player’s viewpoint. The third person perspective camera also allows freedom of the camera that is not available to first person games.</p>
<p><strong>SC: Will it be a twitchy shooter like Planetside? Or will dice-rolls play a larger role like in Tabula Rasa?</strong></p>
<p>AA: Earthrise is first and foremost a role-playing game, but that doesn’t mean it has to play by the tradition of dice-heavy computations that could take all the life out of a dynamic combat. Combat system is very simple at its core, with streamlined, dynamic combat system that rewards player skill and puts heavy emphasis on skills and their use to achieve spectacular combinations and synergies either alone or in a team. The way Abilities will combine with Tactics, it will open ground for a staggering amount of different builds and combinations and we believe it will be the portion of the game players will want to explore first.</p>
<p><strong>SC: Earthrise is currently taking signups for a closed beta. Any word on when that&#8217;s going to go live, and when you expect to be ready (approximately) for an open beta?</strong></p>
<p>AA: It is too early to tell that. Right now we are focused on the closed beta process.</p>
<p>&#8211;</p>
<p><em>Our thanks to Apostol Apostolov and Masthead Studios for giving us this interview. Keep an eye on Stratics Central for the latest information and news on Earthrise as it moves into the beta process.</em></div>
</blockquote>
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		<title>Competitive Starcraft Gets UC Berkeley Class</title>
		<link>http://otfnation.com/2009/01/competitive-starcraft-gets-uc-berkeley-class/</link>
		<comments>http://otfnation.com/2009/01/competitive-starcraft-gets-uc-berkeley-class/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 21:40:52 +0000</pubDate>
		<dc:creator>SWATJester</dc:creator>
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		<guid isPermaLink="false">http://otfnation.com/?p=83</guid>
		<description><![CDATA[A new course being offered at UC Berkeley aims to teach students how to enjoy the &#8220;art of competitive StarCraft&#8221;. Suggested prerequisites includes a working knowledge of StarCraft strategy and suggested reading includes The Art of War by Sun Tzu and Crazy as Me by Lim Yo Hwan. While the course isn&#8217;t listed on the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-85" style="margin-left: 5px; margin-right: 5px;" title="starcraft2" src="http://otfnation.com/wp-content/uploads/2009/01/starcraft2.jpg" alt="starcraft2" width="500" height="375" />A new course being offered at <a class="autolink" title="Click here to read more posts tagged UC BERKELEY" rel="nofollow" href="http://kotaku.com/tag/uc-berkeley/">UC Berkeley</a> aims to teach students how to enjoy the &#8220;art of competitive StarCraft&#8221;.</p>
<p>Suggested prerequisites includes a working knowledge of StarCraft strategy and suggested reading includes <em>The Art of War</em> by Sun Tzu and <em>Crazy as Me</em> by Lim Yo Hwan.</p>
<p>While the course isn&#8217;t listed on the UC Berkeley website,  the university&#8217;s Haas School of Business has verified that the course is real. The course is being taught by a student at the school as part of the Democratic <a class="tagautolink autolink" title="Click here to read more posts tagged EDUCATION" href="http://kotaku.com/tag/education/">Education</a> in Cal initiative and students can receive college credit for taking it. Other DeCal classes include There Be Dragons, The Ethics of Star Trek and Beginner&#8217;s Scrabble: Strategy, Knowledge, and Fun.</p>
<p><a class="autolink" title="Click here to read more posts tagged GAME THEORY" rel="nofollow" href="http://kotaku.com/tag/game-theory/">Game Theory</a> in StarCraft, will meet once a week for two hours with probably the second best Lab meeting once a week from noon to five.</p>
<p><strong>Course Description:</strong><br />
UC Berkeley students with an interest in real-time strategy games and the competitive gaming landscape are encouraged to participate in this class.<br />
This course will go in-depth in the theory of how war is conducted within the confines of the game Starcraft. There will be lecture on various aspects of the game, from the viewpoint of pure theory to the more computational aspects of how exactly battles are conducted. Calculus and Differential Equations are highly recommended for full understanding of the course. Furthermore, the class will take the theoretical into the practical world by analyzing games and replays to reinforce decision-making skills and advanced Starcraft theory.<br />
Class will start with lecture and usually include a special discussion topic having to do with the day’s lecture to inspire new and original thought. At the end of lecture, there may be time to analyze student-submitted replays to illustrate a point or to improve analysis. Homework will be assigned at the end of each class and is due at the beginning of each lecture.</p>
<p><strong>Course Learning Objectives and Goals:</strong><br />
What may look like complex topics are just ways we want you to think more deeply about the game to derive a greater satisfaction from playing. Furthermore, this understanding should have applications in real life, to further synthesize new information from limited inferences. The primary goal is for students to learn, enjoy the art of competitive StarCraft, and have fun. Overall, students will be applying critical thinking, quick decision-making, and game theory skills throughout the sessions. Students will also learn what to look for in a replay or game to learn most effectively.</p>
<p><strong>(Tentative) Course Outline:</strong><br />
Week 1: Orientation / Competitive Gaming Industry Overview / StarCraft Boom in Korea<br />
Week 2: Units, Strength, Weakness, Attributes, Stats<br />
Week 3: Fighting Micro and Unit Use<br />
Week 4: Army Movement and Positioning<br />
Week 5: Expo and Macro<br />
Week 6: Building Placement and Base Layout<br />
Week 7: Scouting and Counters<br />
Week 8: Harass<br />
Week 9: Overloading the Enemy, Multi-plays<br />
Week 10: Economic Basis, Micro vs Macro<br />
Week 11: Timing and Evaluation of Resources<br />
Week 12: Deception<br />
Week 13: Mindset and Series Play<br />
Week 14: Tournament</p>
<p>There will be a final project where students will present and explain their contribution to the Starcraft Community. This may take the form of an essay detailing new theory or calculations, or an in-depth analysis of a significant game. Whichever final project is chosen will be displayed or published on a public forum for peer criticism.</p>
<p>Unfortunately there are only 60 seats available for the course and Berkeley students get preference.</p>
<p><a href="http://michaelo.phswebs.com/BerkeleyStarcraft/index.html">Welcome to Starcraft Decal &#8217;09</a></p>
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		<title>Warhammer getting live expansion</title>
		<link>http://otfnation.com/2009/01/warhammer-getting-live-expansion/</link>
		<comments>http://otfnation.com/2009/01/warhammer-getting-live-expansion/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 19:11:39 +0000</pubDate>
		<dc:creator>SWATJester</dc:creator>
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		<guid isPermaLink="false">http://otfnation.com/?p=78</guid>
		<description><![CDATA[Warhammer is getting its first live expansion starting in March. Entitled &#8220;A Call to Arms&#8221;, it is a &#8220;live expansion&#8221; instead of a traditional box set, meaning that it will be updated via a series of content patches between March and June. Two new classes will be added: The Dwarf Slayer, and the Orc Choppa [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-81" title="504x_slayer" src="http://otfnation.com/wp-content/uploads/2009/01/504x_slayer.jpg" alt="504x_slayer" width="504" height="378" /></p>
<div class="readtext">
<p>Warhammer is getting its first live expansion starting in March. Entitled &#8220;A Call to Arms&#8221;, it is a &#8220;live expansion&#8221; instead of a traditional box set, meaning that it will be updated via a series of content patches between March and June. Two new classes will be added: The Dwarf Slayer, and the Orc Choppa (kind of a new class, it was originally planned for the game but canceled. The Slayer, however is all new). Both classes will be berserker style forces and are expected to counter each other. The release will come with a live event entitled &#8220;Bitter Rivals&#8221;.</p>
<p>The next update will be entitled &#8220;Beyond the Sands&#8221;, and while not much is known about it, it&#8217;s expected to introduce some new gameplay features or mechanisms, but no new classes or areas. Beyond the Sands will be followed by the &#8220;Rise of the Tomb Kings&#8221; live event in May, in which Order and Destruction will fight to unlock the Land of the Dead for their realm. Info on what exactly the Land of the Dead will be is sketchy at this time. It could be anything from a new RvR zone, to a battleground, to a special zone with content only accessible by the side that controls it. We do know that the Land of the Dead is can be contested by both sides; and gaining access means you are safe until the other side regains control; presumably this is from PvE enemies and not from RvR combat. Finally, in June, players will be able to access the deserts of Nehekhara via a RVR-gated dungeon zone.</p></div>
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		<title>Ring of Death: Mountain Goat style</title>
		<link>http://otfnation.com/2009/01/ring-of-death-mountain-goat-style/</link>
		<comments>http://otfnation.com/2009/01/ring-of-death-mountain-goat-style/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 23:39:45 +0000</pubDate>
		<dc:creator>SWATJester</dc:creator>
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		<guid isPermaLink="false">http://otfnation.com/?p=46</guid>
		<description><![CDATA[This is pretty fucking sweet. One of these goats is going to get fucking panoolied.]]></description>
			<content:encoded><![CDATA[<p>This is pretty fucking sweet. One of these goats is going to get fucking panoolied.</p>
<div id="attachment_47" class="wp-caption alignleft" style="width: 675px"><img class="size-full wp-image-47" title="ringofdeath" src="http://otfnation.com/wp-content/uploads/2009/01/7537774-lg.jpg" alt="Goatchomper? Try goatsplatter!" width="665" height="443" /><p class="wp-caption-text">Goatchomper? Try goatsplatter!</p></div>
]]></content:encoded>
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		<title>Immortal jellyfish is immortal; cannot die</title>
		<link>http://otfnation.com/2009/01/immortal-jellyfish-is-immortal-cannot-die/</link>
		<comments>http://otfnation.com/2009/01/immortal-jellyfish-is-immortal-cannot-die/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 23:33:08 +0000</pubDate>
		<dc:creator>SWATJester</dc:creator>
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		<guid isPermaLink="false">http://otfnation.com/?p=42</guid>
		<description><![CDATA[The Turritopsis Nutricula is able to revert back to a juvenile form once it mates after becoming sexually mature. Marine biologists say the jellyfish numbers are rocketing because they need not die. Dr Maria Miglietta of the Smithsonian Tropical Marine Institute said: &#8220;We are looking at a worldwide silent invasion.&#8221; The jellyfish are originally from [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_43" class="wp-caption alignleft" style="width: 470px"><img class="size-full wp-image-43" title="jellyfish_1247566c" src="http://otfnation.com/wp-content/uploads/2009/01/jellyfish_1247566c.jpg" alt="Lolifish?" width="460" height="288" /><p class="wp-caption-text">Lolifish?</p></div>
<p>The Turritopsis Nutricula is able to revert back to a juvenile form once it mates after becoming sexually mature.</p>
<p>Marine biologists say the jellyfish numbers are rocketing because they need not die.</p>
<p>Dr Maria Miglietta of the Smithsonian Tropical Marine Institute said: &#8220;We are looking at a worldwide silent invasion.&#8221;</p>
<p>The jellyfish are originally from the Caribbean but have spready all over the world.</p>
<p>Turritopsis Nutricula is technically known as a hydrozoan and is the only known animal that is capable of reverting completely to its younger self.</p>
<p>It does this through the cell development process of transdifferentiation.</p>
<p>Scientists believe the cycle can repeat indefinitely, rendering it potentially immortal.</p>
<p>While most members of the jellyfish family usually die after propagating, the Turritopsis nutricula has developed the unique ability to return to a polyp state.</p>
<p>Having stumbled upon the font of eternal youth, this tiny creature which is just 5mm long is the focus of many intricate studies by marine biologists and geneticists to see exactly how it manages to literally reverse its aging process.</p>
<div class="oneSixth"><!-- googleon: all --></div>
<p><!-- googleoff: index --></p>
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		<title>Featured image</title>
		<link>http://otfnation.com/2008/12/featured-image/</link>
		<comments>http://otfnation.com/2008/12/featured-image/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 11:04:55 +0000</pubDate>
		<dc:creator>SWATJester</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Molotov Coalition News]]></category>
		<category><![CDATA[OTF Nation News]]></category>

		<guid isPermaLink="false">http://otfnation.com/?p=33</guid>
		<description><![CDATA[Featured posts put images in larger than thumbs. But, if featured category is selected, it won&#8217;t appear in latest news, or in either the lower left and lower right columns, because featured overrides those two. I didn&#8217;t have a better image to use, so this is just here to test the alignment LOL ALIGNMENT KEKEKEKEKEK [...]]]></description>
			<content:encoded><![CDATA[<p>Featured posts put images in larger than thumbs. But, if featured category is selected, it won&#8217;t appear in latest news, or in either the lower left and lower right columns, because featured overrides those two.<img class="size-medium wp-image-34 alignleft" title="002-23" src="http://otfnation.com/wp-content/uploads/2008/12/002-23-300x262.jpg" alt="002-23" width="300" height="262" /> I didn&#8217;t have a better image to use, so this is just here to test the alignment</p>
<p>LOL ALIGNMENT</p>
<p>KEKEKEKEKEK NEUTRAL GOOD !</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Carousel post automatically makes thumbnails</title>
		<link>http://otfnation.com/2008/12/carousel-post-automatically-makes-thumbnails/</link>
		<comments>http://otfnation.com/2008/12/carousel-post-automatically-makes-thumbnails/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 10:54:00 +0000</pubDate>
		<dc:creator>SWATJester</dc:creator>
				<category><![CDATA[OTF Nation]]></category>
		<category><![CDATA[OTF Nation News]]></category>

		<guid isPermaLink="false">http://otfnation.com/?p=24</guid>
		<description><![CDATA[Carousel posts automatically make thumbnails. LOL NAILS! But only makes them if you save and then upload the picture. If you just remote link the picture, I don&#8217;t think it does it.]]></description>
			<content:encoded><![CDATA[<p>Carousel posts automatically make thumbnails. LOL NAILS! But only makes them if you save and then upload the picture. If you just remote link the picture, I don&#8217;t think it does it.</p>
<p><img class="alignnone size-medium wp-image-28" title="equilibrium-9" src="http://otfnation.com/wp-content/uploads/2008/12/equilibrium-9-300x196.jpg" alt="equilibrium-9" width="300" height="196" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Longpost is long</title>
		<link>http://otfnation.com/2008/12/longpost-is-long/</link>
		<comments>http://otfnation.com/2008/12/longpost-is-long/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 10:48:48 +0000</pubDate>
		<dc:creator>SWATJester</dc:creator>
				<category><![CDATA[Molotov Coalition]]></category>
		<category><![CDATA[WaW OTF]]></category>

		<guid isPermaLink="false">http://otfnation.com/?p=19</guid>
		<description><![CDATA[This is a long post to see what long posts look like. Long post is long. Long post is Long post is long Long post is long Long post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong [...]]]></description>
			<content:encoded><![CDATA[<p>This is a long post to see what long posts look like. Long post is long. Long post is</p>
<p>Long post is long Long post is long Long post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is long</p>
<p>Long post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is longLong post is long</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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