Review: The Pitt

I’m writing this review under a few assumptions. The first is that many people are having issues with this content pack, from what I understand Bethesda has taken the download down from Xbox Live and will put a new, non-corrupted version, up soon. The other assumption is that there will be spoilers in this review. I’ll do my best to warn you but if you really don’t want to know, don’t read this article. Now to the review.

The Pitt, Fallout 3’s second downloadable content pack, is vastly different from the first DLC, Operation Anchorage. The Pitt takes place is post-nuclear Pittsburgh, while not directly struck by a nuclear bomb, but the city has decayed over the years. The city has become a raider town that keeps slaves working in the steel mills. Your character is recruited by an escaped slave to help the slaves by finding a cure for a plague that has appeared in the Pitt. The Pitt has a very ire feel about it, I don’t know if it’s the lack of a radio station or the subject matter of the Pitt, but something seems off. Everyone you talk to is either super depressed, highly motivated, or just doesn’t care.  Bethesda has always said in interviews that the Pitt would be very morally ambiguous. This couldn’t be any more truthful, there is no karma reward for siding with ether side, slaves or slavers. You, the player, has to make a moral choice. It seems like a silly concept but the truth is you get the same material rewards regardless of what side you choice. As I write this I’m still trying to figure out if I did the right thing.

Story aside the Pitt adds a varying array of new raider armors, most of them are pretty basic, but look bad ass too. There’s also new weapons, including the Auto Axe, which is a wicked cutting saw that inflects a ton of damage. Another new weapon is the Infiltrator, which is the basic Assault Rife without a stock, plus a silencer and a scope. This combination makes for a very unique experience. There are also some new unique weapons, but you’ll need to find those yourself. Once you finish the main quest in the Pitt you can freely come and go as you please, which makes the content a bit more replayable, unlike Operation Anchorage.

Is it worth the $10? That’s the main thing to consider here, and the answer is a hard one. As of now, I would say no. Most Xbox 360 owners are experiencing vast issues with the content and while I was able to play it on my PC there still was a ton of issues that made me raise an eyebrow once or twice. Bethesda will release a fix for it, and when they do, the Pitt will be worth the $10 if not for the items but for the questions you’ll still ask yourself when your done playing the main quest of the Pitt.

I will update this review once the bugs have been sorted out. I’ll add pictures too.

About the Author

Matt has written 6 stories on this site.

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